Burger Bustle
Dive into tasty fun in Burger Bustle! in addicting Burger Bustle game
- Fast-paced gameplay
- Crazy customers
- Keep up with the Burger Bustle
Game description:
Dive into some tasty fun in Burger Bustle, a fun and exciting Time Management game! Take over a restaurant and serve up delicious food as quickly as you can to keep your customer's coming back for more. Earn awesome awards and unlock helpful upgrades that'll help you work even more efficiently. Stay one step ahead of your clientele to keep up with the Burger Bustle!
System requirements:
- OS: Windows XP/Vista
- CPU: 1.0 GHz
- RAM: 512 MB
- DirectX: 9.0
Burger Bustle game user reviews
From the makers of Amelie's Cafe comes an upgraded version of restaurant serving called Burger Bustle. The gameplay is better than Amelie but I could not for the life of me on the final level of the first restaurant get the gold cup and I quickly made the sodas and burgers using the coffee upgrade as much as I could. If anyone has a hint or anything, I'd appreciate it. It's a game worth buying and there are rewards and upgraded to the restaurant for great work.
- Eisteepfirsich
The graphics aren't great, but just about everything else in this game is. It is challenging and you really have to strategize. The replay value is great, since getting gold on some levels is impossible, and there are, for most levels, many ways to get to goal. There aren't meaningful level upgrades, but through each level you have to allocate resources to meet a goal: it's like your average counter service TM game meets Build-a-Lot or Farm Frenzy.
- anoukaimee
Burger Bustle has a nice pace to it, with goals that are, at least in the demo hour, quite achievable. This could be good, or it could be bad. As a time management veteran, I would like to see a bit more difficulty, but this is something that could appear in later levels. The action is fairly standard, but there are a couple of new wrinkles. The major one is that you can hire, assign and reassign employees in response to customer demand and the goals of each level. Trying to decide whether to spend cash to train a new hire and where each worker would serve most efficiently is interesting. The other difference I've so far noted is that the menu items differ from level to level instead of being added one by one more or less permanently. On some levels, you must pay to open counters serving foods needed to achieve the level goal; these counters are draped in covers till you earn enough to open them. Nothing earthshaking, but the mechanics work well.
P.S. It took me several more levels to figure this one out, but the scoring system is something along the lines of Farm Frenzy. In other words, you never fail a level, but it takes strategy and skill to get a silver or gold trophy.
- MyThreeSons









